I’ve been spending my time the past few weeks cleaning up various parts of the enemy code in Electric Noir. The feedback from the alpha made it clear that the enemies – though basically functional – needed a lot of improvement.
The first look at the new main menu for Electric Noir! It shows off the city, some of the weather as well as the “Rise” (slang for high rise) that the player lives in – and where the game gets its name from :).
I’ve been working on this game, Electric Noir, part-time for about 6 months now and it’s finally in a spot where I can get some constructive feedback on a few of the core systems. This version here contains a single area of the game built to show off some of the games narrative and combat systems.